![]() ![]() No replay or point system – easy bragging about your insane skills will need to wait.No advanced power-ups or new enemy types enabled yet – we want to establish and test the balance of vanilla gameplay in this build, waiting to sprinkle in gamebreaking modifiers and new foes to beat up until future updates.No story whatsoever – we don’t want to spoil too much too quickly so this and the next few updates will be all about gameplay features.The limitations for this early access build are not for the faint of heart: Procedural rogue-like run generation baked into the core gameplay loop, enabling us to tell longer, more complex stories and deliver tons more of satisfying skill-based gameplayīeware though – this is an extremely early, bleeding-edge version of most of those systems.Hitpoint system and power-up store to give you that extra oompf needed to crush your enemies and see them driven before you.New animation and AI systems to drive new weapons, abilities, and enemy types.A kaleidoscope of the first dozen new gameplay levels that mix into the first few dozen combat challenges. ![]()
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